Its value at least in part lies in the hundreds of thousands of creators making money from content on Roblox and its hundreds of millions of active users, and the company is currently looking to expand into more countries, more languages, and add even more monetization features to make content creation a viable revenue source for creators. Roblox itself recently went public and at the launch of its direct listing, was estimated to be worth more than Take-Two and Ubisoft combined. The platform's biggest game, Adopt Me, brings in millions of dollars in revenue and is being made by a team of around 100 people - a full-blown studio with some of its creators working as full-time employees. I don't find this style of challenge super interesting, but it makes a nice change of pace - plus it's good to reference the tropes /FYblC8JuVR- Terry Cavanagh ApThough Climb the Giant Man Obby is free-to-play, Roblox's game creation capabilities and a massive community of players have attracted not just hobbyists and aspiring developers, but professional developers like Cavanagh. Vvvvvv logo Encapsulated PostScript (.eps) vector Illustration graphic art design format for free download. (Image credit: Terry Cavanagh) In early 2020, the gravity-flipping platformer VVVVVV celebrated the tenth anniversary of its release by going open source. VVVVV features some interesting puzzles and concepts. ![]() It was published in December of 2009 and was inspired by the hit anime series 'The Matrix.' The basic concept behind VVVVVV was to bring an element of fun and creativity to the traditional puzzle game. Cavanah says in the thread that he wanted to include as many obby tropes as possible, and solicited feedback on what he should include. 'VivaVivaVivaVivaViva,' is the first game developed by Interplay. The ensuring obby has, per Cavanagh, about 30 or so "stages" which include obstacles like giant rotating fidget spinners, extremely narrow platforms, and ziplines. The thread offers glimpses of his process of adapting to Roblox's creation tools as Cavanagh first attempted to recreate the outfit worn by the fellow in the "How do you do, fellow kids?" meme, then turned his player character wearing that outfit into a giant man to then build a climbable obstacle course around. "I’ve been working on this on-and-off for about three months, which makes it one of my biggest freeware projects ever." Cavanagh detailed his development journey with Roblox in a lengthy Twitter thread that goes back to the end of March. Play "I didn’t expect how much I was going to love working in Roblox Studio," Cavanagh added. VVVVVV is a platform game all about exploring one simple mechanical idea - what if you reversed gravity instead of jumping The game is designed not to.
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